![]() Whenever you enter a new area (and the load times in OTR remain crappy), the game creates a checkpoint you revert to upon losing, normally replacing a few minutes of progress instead of a few hours. Before you only had that one save slot you were forced to revert to whenever you died or missed a story mission, which DR2:OTR adjusts by introducing a checkpoint system that softens the blow of failure. ![]() ![]() Fortunately time management is one of several things Off the Record at least improves upon while not outright fixing. ![]()
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